The business in one sentence: scre.me sells character-led voice agents to hospitality venues on recurring contracts, uses the same orchestration system to build complete, rights-documented entertainment properties for underserved audiences, and retains ownership of those properties as the long-term upside.
We use five evidence labels and nothing vaguer: live · paid pilot · design partner · working prototype · in development. Today's honest position:
Todd was the first American employee of Sony's PlayStation group, where he recruited the two-hundred-plus publishers and developers behind the platform's North American launch and helped found its third-party licensing programs. The career since runs through senior producer at Singletrac / GT Interactive / Atari (Jet Moto 2, Driver, Dirt Track Racing), co-founder and CTO of episodic publisher Arush Entertainment, senior director of engineering at CBS Interactive's GameSpot, VP of operations at MediaZone — the 220-person organization that carried NBC Sports' internet broadcast of the Beijing Olympics to more than 96 countries — and VP of engineering at HTML5-gaming pioneer Moblyng. Since 2012 he has co-founded and led Something Wicked, a product studio for voice-first, VR/AR and emerging-platform entertainment, alongside angel investing in AI, games and interactive media.
The thread is constant: build the platform, then build the ecosystem of creators on top of it. scre.me points that experience at audiences mainstream studios overlook — with characters that answer real phone lines. Todd is a named inventor on U.S., European and international patents for online gaming event management and digital-delivery architecture.
B.A. with Honors, Technology & Society, Boston University — University Scholar; honors thesis: "The Role of Metaphor in the Development of Intelligent Systems" · San Francisco · LinkedIn
"Hard-core game theory / logic / language appliance in a persistently human package (~30 watts)." — his own headline
What the pre-seed is meant to buy. None of these are achievements yet; every one is measurable.
Equity in the Delaware C-corporation that owns all three layers: the venue-agent business and its contracts, the orchestration system, and the property portfolio. Properties are wholly owned by the company unless a specific co-development or revenue-share agreement says otherwise, and every property carries a documented rights schedule under the rights & provenance protocol — including honest treatment of what AI-generated material can and cannot protect.
Model output is commoditizing; we don't claim otherwise. The defensible assets are the things around the model: an auditable human-authorship and provenance ledger that makes properties licensable; character-continuity infrastructure that keeps one persona coherent across phone calls, canon and merchandise; a venue operations layer with escalation, consent and knowledge governance built in; and a community-development practice that produces properties audiences recognize as theirs. Each is operational work a prompt cannot shortcut.
The full competitive map, with named companies and our pilot economics assumptions, is in the briefing deck.
Shared on request, no NDA:
Under NDA, in diligence:
Operate the prototype yourself, then ask for the deck. If the venue-agent economics don't hold, nothing else on this site should convince you.